{"id":237,"date":"2020-09-17T21:36:33","date_gmt":"2020-09-18T01:36:33","guid":{"rendered":"https:\/\/animation.monmouth.edu\/instruct\/?p=237"},"modified":"2020-09-17T21:40:06","modified_gmt":"2020-09-18T01:40:06","slug":"building-a-monkey-candle","status":"publish","type":"post","link":"https:\/\/animation.monmouth.edu\/instruct\/modeling\/building-a-monkey-candle\/","title":{"rendered":"Building a Monkey candle"},"content":{"rendered":"\n<p>A box modeling example created in LightWave<\/p>\n\n\n\n<p>First step of course is loading the image planes (via <strong>display \u2192 backdrop \u2192 image<\/strong>). What Is confusing at first is that the image in the front view (Lower Right) is mirrored. This is correct: the front view is looking TOWARDS the front. Switching it to a back view will flip the image again, this might be clearer.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/Monkey1.gif\"><img decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/Monkey1.gif\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<p>Since is seems to resemble the basic shape the most, I start with a cylinder (<strong>Create \u2192 Primitives \u2192 Disk<\/strong>), draw the disk in top view, and pull it out. I do not need the standars amount of subdivisions, but choose 12 sides, 8 segments (easily accessible from the <strong>numeric tool<\/strong> (<strong>n<\/strong>)<\/p>\n\n\n\n<p>Since the top and bottom are big, multi edge polygons, I want to subdivide them. I select the top and bottom polygon and choose <strong>Multiply \u2192 Subdivide \u2192 More \u2192 Make Pole<\/strong>. I then select the newly created edges, an subdivide them using <strong>Multiply \u2192 Subdivide \u2192 Divide<\/strong>. The new points are automatically selected, I connect them using <strong>Construct \u2192 Combine \u2192 Connect<\/strong>. Using <strong>Modify \u2192 Translate \u2192 Drag<\/strong> (<strong>CTRL-T<\/strong>) I make the top of the cylinder pointy, and a create hole in the bottom<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/Monkey2.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p>Next I start dragging points round in the front view. It is set to wireframe mode (or color wireframe, so when I drag a point, bit the front and back side points are translated. I make it roughly resemble the outer shape, making sure to keep a somewhat even spacing between the segments. I will try and mach some of the inner contours as well. The result is the second image shown on the right (I pushed up the brightness of the background image in the front view. And disregard the selected polygon, we&#8217;re not there yet)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/Monkey3.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p><a href=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/index.php?show=0&amp;src=Model\/img\/LW_Monkey\/Monkey3.gif&amp;w=788&amp;h=572\"><\/a>I do the same in the side view, but first switch that view to <strong>Hidden Line<\/strong> mode. This way, I drag around the points on one side of the object only. Then I switch the lower left viewport to display <strong>Left<\/strong> and change the backdrop to shof the image of the left side. Again I drag the points to fit the shape. I only drag them in the side view, just like I first only dragged them in the front view<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/MonkeyArm.gif\" alt=\"Pulling a leg, excuse me: pulling out an arm\" class=\"floatLeft\">Now that I have this basic shape (left) I select the &#8220;shoulder&#8221; polygon where the arm should come out and pull it out using <strong>Multiply \u2192 Extend \u2192 Bevel<\/strong> (<strong>b<\/strong>) &#8211; see &#8216;animation&#8217; on the right<\/p>\n\n\n\n<p><img fetchpriority=\"high\" decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/CandleHolder.gif\" alt=\"building the candle holder\" class=\"floatRight\" width=\"333\" height=\"251\">To build the candleholder, I create a cylinder the same way I created the one I used to form the main part of the model. It needs a little less detail, I choose 8 Sides and 4 Segments. To pull it into shape, I select the top row of ponits on the cylinder. Using <strong>Modify \u2192 Transform \u2192 Size<\/strong> (<strong>SHIFT-H<\/strong>) I can scale those points the same way in all directions. Choosing <strong>Modes \u2192 Action Senter: Selection<\/strong> (<strong>SHIFT-F8<\/strong>) will ensure that it scales in all directions realtive to the center of the selection. This will also keep the thing symetrical<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/MonkeyArmConnect.gif\" alt=\"connecting the hand\" class=\"floatLeft\" width=\"240\" height=\"244\"> I select the top polygon of &#8220;arm&#8221;. Using <strong>Bevel<\/strong> I pull out three sections. Selecting the top af the new arn, I rotate the top so one poly faces staight back. Selecting this polygon, I pull it out with bevel to from the hand<\/p>\n\n\n\n<p>Then I select opposing polygons: the top of the hand i jsut created, and the bottom of the candlelder. The I connect them using <strong>Consturct \u2192 Combine \u2192 Bridge<\/strong><\/p>\n\n\n\n<p>The only thing to do is to make a hole in the top of the candleholder, thei can easily be done by selecting the top polygon, beveling it in, beveling it again, now pulling it down. Finally I subdivide the polygon now at the bottom of the inside of the candleholder using <strong>Multiply \u2192 Subdivide \u2192 More \u2192 Make Pole<\/strong>, just like I did with the bas shape cylinder<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/bluehawk.monmouth.edu\/~wkoning\/instruct\/Model\/img\/LW_Monkey\/MonkeyShape.gif\" alt=\"Subdivide and conquer\" class=\"floatRight\" width=\"149\" height=\"245\">Finally I hit <strong>TAB<\/strong> to subdivide the result. Hey, it gets smaller! Yes, but I will be adding detail, that will make it grow again: more detail will make the subdivided surface more closely follow the polygonal hull shape.<\/p>\n\n\n\n<p>You see the monkey starts taking shape, specially after adding some more details like the left leg, right shoulder and face.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n","protected":false},"excerpt":{"rendered":"<p>A box modeling example created in LightWave<\/p>\n","protected":false},"author":3,"featured_media":242,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[31,33],"class_list":["post-237","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-modeling","tag-box-modeling","tag-lightwave"],"_links":{"self":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/237","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/comments?post=237"}],"version-history":[{"count":2,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/237\/revisions"}],"predecessor-version":[{"id":239,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/237\/revisions\/239"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media\/242"}],"wp:attachment":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media?parent=237"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/categories?post=237"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/tags?post=237"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}