{"id":249,"date":"2020-09-24T10:51:39","date_gmt":"2020-09-24T14:51:39","guid":{"rendered":"https:\/\/animation.monmouth.edu\/instruct\/?p=249"},"modified":"2022-11-12T12:33:54","modified_gmt":"2022-11-12T17:33:54","slug":"rendering-your-animation","status":"publish","type":"post","link":"https:\/\/animation.monmouth.edu\/instruct\/autodesk-maya\/rendering-your-animation\/","title":{"rendered":"Rendering your animation"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Set your render settings<\/h2>\n\n\n\n<p>In <strong>Render Settings \u2192 Common \u2192 File Output<\/strong> you can set the file name, image format, etc.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized floatRight\"><a href=\"https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2020\/09\/RenderOptions.png\"><img fetchpriority=\"high\" decoding=\"async\" src=\"https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2020\/09\/RenderOptions.png\" alt=\"\" class=\"wp-image-250\" width=\"404\" height=\"872\" srcset=\"https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2020\/09\/RenderOptions.png 404w, https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2020\/09\/RenderOptions-250x540.png 250w, https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2020\/09\/RenderOptions-116x250.png 116w\" sizes=\"(max-width: 404px) 100vw, 404px\" \/><\/a><figcaption>Render Settings<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>By default Maya saves images rendered by Arnold in OpenEXR format. If you plan to use Fcheck to convert the image sequence into a movie file (<a href=\"#convert\">see below<\/a>) you should use a format that most programs can read, like TARGA or TIFF. OpenEXR is great for final renders on which you plan to perform post production, as it stores a much higher dynamic range.<\/li><li>In order to render a sequence, you have to change the <strong>Frame\/Animation ext<\/strong> from <strong>name.ext<\/strong> to one of the other settings: <strong>name_#.ext<\/strong> is a safe one that is properly understood by most packages.<\/li><li>For short animation, using a <strong>Frame Padding<\/strong> of <strong>3<\/strong> will suffice.<\/li><\/ul>\n\n\n\n<p>This gets you an image sequence numbered myImage_001.tif, myImage_002.tif, \u2026<\/p>\n\n\n\n<p>At <strong>Frame Range<\/strong> you can set which frames are to be rendered.<\/p>\n\n\n\n<p>Make sure you select the correct camera at <strong>Renderable Cameras<\/strong>.<\/p>\n\n\n\n<p>At <strong>Image Size<\/strong> you can set the image size (duh).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where does Maya save the images?<\/h2>\n\n\n\n<p>At <strong>Path<\/strong> at the top of the common tab you can see the location the files will get saved to. This is a project setting, but you can change this directly from the <strong>Edit<\/strong> menu of the render settings window. You can also go to your project settings (<strong>File \u2192 Project &amp;\u2192 Edit Current \u2192 Project Locations \u2192 Images<\/strong>)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Starting a batch render<\/h2>\n\n\n\n<p>From the rendering menu&#8217;s, choose <strong>Render \u2192 Batch Render<\/strong> and your render will start (look at the results bar at the lower right of your screen).<\/p>\n\n\n\n<p>Once the render has started you can close Maya, which will free up memory. However, the only way to monitor your render then is by looking at the directory where the files are written. And the only way to abort is <strong>CTL-ALT-DEL<\/strong><\/p>\n\n\n\n<p>If batch rendering results in watermarked images, you do not have the required Arnold render license.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Rendering a Sequence<\/h2>\n\n\n\n<p>Rendering a sequence is an alternative to Batch Render that renders directly to the Render View window. It also does not require you to have a separate Arnold license and will render images without a watermark. You can not use Maya while it is rendering a sequence.<\/p>\n\n\n\n<p>Images will be saved in the same location as batch rendered images. Make sure the Maya Render View (it does not use the Arnold render view) renders the correct camera before starting a sequence render.<\/p>\n\n\n\n<a name=\"convert\"><\/a>\n\n\n\n<h2 class=\"wp-block-heading\">Convert rendered image sequence to a movie file<\/h2>\n\n\n\n<p>If you have an older version of Quicktime Pro, loading the image sequence and exporting it as a self contained movie is the easiest way to convert an image sequence to a movie file. On PC, Apple unfortunately removed this capability after version seven. On the Mac, is still available with limited options.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">On a Mac<\/h3>\n\n\n\n<p>NOTE: As of Maya 2020, FCheck is no longer available on Mac.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Open Sequence in FCheck<sup>*<\/sup><ul><li>File &gt; Save as Movie<br>Produces Quicktime with Apple ProRes 4444 codec, which is rather big (file size wise) and will only play on Mac<\/li><\/ul><\/li><li>Open the exported movie in Quicktime Player<ul><li>File &gt; Export<br>Choose 1080p (720p if your frames are rendered at that size)<br>Result: H264 compressed movie file<\/li><\/ul><\/li><li>Not available on Windows PC<\/li><\/ul>\n\n\n\n<h6 class=\"wp-block-heading\">* From Maya, you can use File &gt; View Sequence to open Fcheck.<br>The application is located in \/Applications\/Autodesk\/maya20??\/Fcheck<\/h6>\n\n\n\n<h3 class=\"wp-block-heading\">Other options<\/h3>\n\n\n\n<p>To convert you image sequence into a movie file, you can <a href=\"https:\/\/animation.monmouth.edu\/instruct\/post-production\/premierepro\/\" data-type=\"post\" data-id=\"511\">load it up into your favorite editing program and export it.<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n","protected":false},"excerpt":{"rendered":"<p>Render Settings, Where does Maya save the images, Batch Rendering, Rendering a Sequence, Converting an image sequence to a movie<\/p>\n","protected":false},"author":3,"featured_media":256,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,37],"tags":[38,39],"class_list":["post-249","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-autodesk-maya","category-rendering","tag-batch-render","tag-image-format"],"_links":{"self":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/comments?post=249"}],"version-history":[{"count":10,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/249\/revisions"}],"predecessor-version":[{"id":535,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/249\/revisions\/535"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media\/256"}],"wp:attachment":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media?parent=249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/categories?post=249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/tags?post=249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}