{"id":365,"date":"2021-01-10T13:16:27","date_gmt":"2021-01-10T18:16:27","guid":{"rendered":"https:\/\/animation.monmouth.edu\/instruct\/?p=365"},"modified":"2021-01-10T13:21:56","modified_gmt":"2021-01-10T18:21:56","slug":"procedural-mountain-building","status":"publish","type":"post","link":"https:\/\/animation.monmouth.edu\/instruct\/modeling\/procedural-mountain-building\/","title":{"rendered":"Procedural Mountain Building"},"content":{"rendered":"\n<p>In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1280\" height=\"720\" src=\"https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2021\/01\/02_ProceduralMountain.png\" alt=\"\" class=\"wp-image-366\" srcset=\"https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2021\/01\/02_ProceduralMountain.png 1280w, https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2021\/01\/02_ProceduralMountain-960x540.png 960w, https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2021\/01\/02_ProceduralMountain-768x432.png 768w, https:\/\/animation.monmouth.edu\/instruct\/wp-content\/uploads\/sites\/3\/2021\/01\/02_ProceduralMountain-250x141.png 250w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/figure>\n\n\n\n<p>This example was created using Maya 2016 with Mental Ray as renderer. The above image was rendered, in just 57 seconds, using Arnold and Maya 2020.4 &#8211; the basics remain the same.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Part 1 &#8211; Modeling<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Procedural Mountain Building - Part 1: Geometry\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/8wfJ6j-caZE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Part 2 &#8211; Shading<\/h2>\n\n\n\n<p>How to switch materials based on world space coordinates, and render an image using Mental Ray.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Procedural Mountain Building - Part 2: Shading\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/YKcDWLmyDB4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Part 3 &#8211; Grass (Fur)<\/h2>\n\n\n\n<p>This video uses the now obsolete Fur technology to add grass. xGen is the current procedural tool probably best suited for this.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Procedural Mountain Building - Part 3: Grass (Fur)\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/GSm-XFYT2-Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.<\/p>\n","protected":false},"author":3,"featured_media":366,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[65,3,2,64,54,8],"tags":[68,27,66,67],"class_list":["post-365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-65","category-autodesk-maya","category-modeling","category-procedural","category-texturing","category-tutorials","tag-deformer","tag-instruction-video","tag-noise","tag-procedural"],"_links":{"self":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/comments?post=365"}],"version-history":[{"count":3,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/365\/revisions"}],"predecessor-version":[{"id":370,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/365\/revisions\/370"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media\/366"}],"wp:attachment":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media?parent=365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/categories?post=365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/tags?post=365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}