{"id":492,"date":"2022-09-09T21:10:47","date_gmt":"2022-09-10T01:10:47","guid":{"rendered":"https:\/\/animation.monmouth.edu\/instruct\/?p=492"},"modified":"2022-09-09T21:12:03","modified_gmt":"2022-09-10T01:12:03","slug":"character-sets","status":"publish","type":"post","link":"https:\/\/animation.monmouth.edu\/instruct\/autodesk-maya\/character-sets\/","title":{"rendered":"Character Sets in Maya"},"content":{"rendered":"\n<p>Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Creating Character Sets\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/iJxbe-fZ-f8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>You generally <strong>do not<\/strong> want to <strong>include the master controller<\/strong> in your character set, something I did in the video above.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Using Character Sets\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/6YaBSdgh-vQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>When you start to refine your animation, you want to offset the keyframes in time so a pose is not hit on a single frame, and leave the character set to adjust individual parts of the animation<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.<\/p>\n","protected":false},"author":3,"featured_media":494,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26,78,85,14,3],"tags":[27,28],"class_list":["post-492","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-26","category-78","category-3d-computer","category-animation","category-autodesk-maya","tag-instruction-video","tag-tool"],"_links":{"self":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/492","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/comments?post=492"}],"version-history":[{"count":2,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/492\/revisions"}],"predecessor-version":[{"id":495,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/posts\/492\/revisions\/495"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media\/494"}],"wp:attachment":[{"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/media?parent=492"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/categories?post=492"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/animation.monmouth.edu\/instruct\/wp-json\/wp\/v2\/tags?post=492"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}