AR-387: 3D Modeling, Lighting and Rendering

Creating 3D Computer Generated Images (3D CGI)

This course covers all the steps needed to start creating 3D computer animation: students learn first how to model, apply texture, light and render scenes in virtual 3D. For animation students, 3D computer animation is introduced in AR-386: Principles of Animation, and covered in more depth in AR-392: 3D Animation. The course is an advanced option for the students in the Graphic and Interactive Design concentration, and offers them an opportunity to learn how to create 3D elements they can incorporate into their designs.

Image: Brandon Rosenthal ’20

Students will learn how to create virtual objects, both hard surface and organic models, apply materials and lighting, set up a camera, and render professional quality images. Special attention will be given to modeling for animation and real time rendering. The focus will be on the concepts, aesthetics, and practice of generating 3D computer imagery as a means of artistic expression.


Image: Aaron Chu ’18

Topics:

  • 3D coordinate systems, points, polygons, meshes, normals, subdivision surfaces.
  • Modeling techniques and tools: hard surface, organic modeling, and sculpting
  • Texturing (procedural and image based), Materials and Shading
  • Principles and techniques of lighting and rendering
  • Stylized Depiction (a.k.a. Non-Photorealistic Rendering)
  • Real Time Graphics: presenting 3D models on-line

Prerequisite: AR-172

Image: Nicole Tuohy ’20