You can use a transform mask in Krita to animate your drawings moving around on the canvas
After months of hard work, you have finally have all the image sequences on disk. So now what? With this page I hope to get you started with the conversions of a bunch of image sequences to a polished, professionally finished animation. Editing: Adobe Premiere Pro In Premiere Pro you work in a project. This seems similar to Maya, but it is not: the project is saved as one file, not as a directory with […]
Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.
Introduction on how to create animations using the 2D paint program Krita
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
The video below shows a way I came up with to onion skin individual elements by using layers, in Krita. It also shows how to use layers to draw motion paths, and block timing. Result
Setting up a camera in Maya to render a 360 degree view for use in VR
Hybrid approach to modeling a head, using sculpting and Quad Draw.
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
Note: this video is also posted as part of Maya Basics: Project, Shortcuts When you start working in Maya, the first thing you want to do is set your project. That way you know where your files get saved, and the program will know where to look for texture images, etc. Remember to always check the current project when opening Maya, you can find this at the top of the new project window Usually the […]