In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.
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This example was created using Maya 2016 with Mental Ray as renderer. The above image was rendered, in just 57 seconds, using Arnold and Maya 2020.4 – the basics remain the same.
Part 1 – Modeling
Part 2 – Shading
How to switch materials based on world space coordinates, and render an image using Mental Ray.
Part 3 – Grass (Fur)
This video uses the now obsolete Fur technology to add grass. xGen is the current procedural tool probably best suited for this.