In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.
Starting Box Modeling.
Part 2 of the Hermit Tutorial.
Adding Image Planes in Maya.
Part 1 of the Hermit Tutorial
This tutorial was originally published, and is no back, on 3dtutorialzone.com and probably written by Travis. I slightly updated it for Maya 2016/17. Tools used in this tutorial Revolve (Curves/Surfaces) Revolve takes a nurbs curve, spins it kind of like pottery, and makes a complete 360 degree object. Set-up Set the menu set to surfaces.Make sure you’re familiar with basic nurbs curves and basic polygons. Creating The Profile Curve This is the profile of whatever […]
Basic Modeling Tutorial.
Second part of an Introduction to Box Modeling Tutorial, where we add some geometry.
Introduces Extrude and Bridge
Introduction to Box Modeling Tutorial.
To get started with modeling I picked a simple object: a chair. It only requires some basic tools: Create a box, move some points, extrude and bridge some polygons and you have a simple chair.