How to use a Texture Reference Object to make a solid texture stick
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
How to add controllers to a skeleton to create an articulated rig
How to use the Andy Rig.
The basic features of the Andy Rig are explained in a video.:
There are several scripts out there that let you create a rig for your character in a more or less automated way. The only free one that I found that actually works in Maya 2011+ is DSN Rapid Rig. There are two version: the basic and free one and the full version which of course […]
Morphing has gotten a lot easier in Maya with the Shape Editor.
Bend deformer example, stacking controllers. how to add controllers using set driven keys.