You can use a transform mask in Krita to animate your drawings moving around on the canvas
Character Sets in Maya
Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.
Using Krita for Animation
Introduction on how to create animations using the 2D paint program Krita
Using Cloth Simulation on a Bound Mesh
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
Krita: Onion Skinning Elements
The video below shows a way I came up with to onion skin individual elements by using layers, in Krita. It also shows how to use layers to draw motion paths, and block timing. Result
UV layout after Rigging: Transferring UVs to a Skinned/Bound Model
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
Adding Controllers to a Rig
How to add controllers to a skeleton to create an articulated rig
Movement: Walk Cycle
References and a way to set up a simple walk cycle.
Using the Andy Rig
How to use the Andy Rig.
The basic features of the Andy Rig are explained in a video.:
How to use DSN Rapid Rig Basic
There are several scripts out there that let you create a rig for your character in a more or less automated way. The only free one that I found that actually works in Maya 2011+ is DSN Rapid Rig. There are two version: the basic and free one and the full version which of course is not free. Luckily the basic version provides enough functionality for us.You can download the MEL script from Creative Crash […]