Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
How to add controllers to a skeleton to create an articulated rig
References and a way to set up a simple walk cycle.
How to use the Andy Rig.
The basic features of the Andy Rig are explained in a video.:
There are several scripts out there that let you create a rig for your character in a more or less automated way. The only free one that I found that actually works in Maya 2011+ is DSN Rapid Rig. There are two version: the basic and free one and the full version which of course is not free. Luckily the basic version provides enough functionality for us.You can download the MEL script from Creative Crash […]
Morphing has gotten a lot easier in Maya with the Shape Editor.
This technique, also know as Shape Animation / Shape Blending, enable you to deform an object from one shape to another. The principle is simple: you have a base shape (the un-deformed state) and a target shape. By determining a percentage, for instance by pulling on a slider, you can by smoothly interpolate between the two shapes: the points of the object will move from the positions they are in for the base shape, to […]
Bend deformer example, stacking controllers. how to add controllers using set driven keys.