Category: Modeling

Retopologizing using the Quad Draw tool

The Quad Draw tool in Maya is great for retopologizing a model. You basically draw a new mesh on top of the (probably way too high density scanned) mesh, Here is a video on the basics. To start drawing quads on top of an existing mesh Select the surface you want to re-topo (draw on) Make live (right click – make live, or magnet icon [plain magnet]) You can see which surface is live on […]

Poly Modeling

Here are some notes on poly modeling (as opposed to box modeling, where you start with a basic shape and extrude / refine from there) In poly modeling we start from a single polygon and extrude edges to create adjacent polygons. It is always a good idea to create loops of polygons, around the eyes and mouth for instance. This will not only enable you to make good use of selecting edge loops, but will […]

Next Page »