In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.
![](https://animation.monmouth.edu/instruct/wp-content/uploads/sites/3/2021/01/02_ProceduralMountain.png)
This example was created using Maya 2016 with Mental Ray as renderer. The above image was rendered, in just 57 seconds, using Arnold and Maya 2020.4 – the basics remain the same.
Part 1 – Modeling
Part 2 – Shading
How to switch materials based on world space coordinates, and render an image using Mental Ray.
Part 3 – Grass (Fur)
This video uses the now obsolete Fur technology to add grass. xGen is the current procedural tool probably best suited for this.