Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.
360 Rendering with Arnold
Setting up a camera in Maya to render a 360 degree view for use in VR
Maya Basics: Setting a Project
Note: this video is also posted as part of Maya Basics: Project, Shortcuts When you start working in Maya, the first thing you want to do is set your project. That way you know where your files get saved, and the program will know where to look for texture images, etc. Remember to always check the current project when opening Maya, you can find this at the top of the new project window Usually the […]
Setting Focus Distance
In this video, I lay out a somewhat automated way to set the Focus Distance correctly when rendering with Depth of Field. It involves connecting a distance measuring tool to the camera.
Isolating Lights in the Arnold Render View
How to see the contribution of individual lights to the scene in the Arnold Render view. One minute video in the new series Maya Tips and Tricks.
BlendShapes: Shape Editor
Morphing has gotten a lot easier in Maya with the Shape Editor.
Box Modeling Demo
This continues where the Hermit Tutorial left off. Refining the model using the Multi Cut tool, adding geometry using Extrude.
Basics of using Bridge in Maya
Basics of the Bridge tool in Autodesk Maya (short Instruction video)
Basics of Boolean in Maya
Basics of the Boolean tool in Autodesk Maya (short Instruction video)