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Hybrid approach to modeling a head, using sculpting and Quad Draw.
Hybrid approach to modeling a head, using sculpting and Quad Draw.
The following demo is showing the basics of poly-modeling in Maya 2015 on a Mac. Aimed at beginning modelers so I explain a number of basic Maya functions along the way. Hence the length.
Here are some notes on poly modeling (as opposed to box modeling, where you start with a basic shape and extrude / refine from there) In poly modeling we start from a single polygon and extrude edges to create adjacent polygons. It is always a good idea to create loops of polygons, around the eyes […]