Building a Simple Chair (Part 2)

Introduction to Box Modeling Tutorial

In Part 1 we created the basic geometry. Let’s add some geometry

Right Click on the object to bring up the marking menu and select Face


  • Rotate the perspective view so you look at the bottom of the flat cube you created.
  • Select the four polygons on the corners of the underside
  • Click on the Extrude icon
    (command can be found in the Polygons menu under Edit Mesh)
  • Pull on the blue arrow of the manipulator that appears (the Y axis) and pull the polygons down to create the legs of the chair.

  • Rotate the perspective view so you look at the top of the stool you created.
  • Select (switch to select tool by hitting qthe two polygons on the corners in the back of the topside
  • Click on the Extrude icon and pull on the blue arrow, pulling the polygons up a bit to create beginning of back of the chair.
  • Click on the Extrude icon again and pull the polygons up a bit more.

  • Select the top one of the two polygons on the inside of the back-sides you just created
  • Rotate your view and shift select (add to selection) the polygon facing it on the other side
  • Click on Bridge
    • command can be found in the Polygons menu under Edit Mesh
  • And there’s your chair!

Different Chair
Created in Lightwave, with similar techniques

Now you could, using the same techniques, create something more fancy and show you are a great furniture designer, unlike me!

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