Intro to UV Texture Coordinates, Unfolding UVs Quickly. These video’s should get you on your way to create proper UV layouts for your character or object
Author: Wobbe F. Koning
Driving Animation with Audio: MASH Audio Node
Here is how you can use audio to drive animation using a MASH network. Or without a NASH network
Rendering with Alpha Channel
How to render an Image from Maya with an Alpha channel for compositing
Animating in Krita: Transform Mask
You can use a transform mask in Krita to animate your drawings moving around on the canvas
Finishing your animation: Editing with Premiere Pro
After months of hard work, you have finally have all the image sequences on disk. So now what? With this page I hope to get you started with the conversions of a bunch of image sequences to a polished, professionally finished animation. Editing: Adobe Premiere Pro In Premiere Pro you work in a project. This […]
Character Sets in Maya
Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.
Using Krita for Animation
Introduction on how to create animations using the 2D paint program Krita
Using Cloth Simulation on a Bound Mesh
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
Krita: Onion Skinning Elements
The video below shows a way I came up with to onion skin individual elements by using layers, in Krita. It also shows how to use layers to draw motion paths, and block timing. Result
360 Rendering with Arnold
Setting up a camera in Maya to render a 360 degree view for use in VR