Introduction on how to create animations using the 2D paint program Krita
Using Cloth Simulation on a Bound Mesh
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
Krita: Onion Skinning Elements
The video below shows a way I came up with to onion skin individual elements by using layers, in Krita. It also shows how to use layers to draw motion paths, and block timing. Result
360 Rendering with Arnold
Setting up a camera in Maya to render a 360 degree view for use in VR
Modeling a Head
Hybrid approach to modeling a head, using sculpting and Quad Draw.
UV layout after Rigging: Transferring UVs to a Skinned/Bound Model
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
Maya Basics: Setting a Project
Note: this video is also posted as part of Maya Basics: Project, Shortcuts When you start working in Maya, the first thing you want to do is set your project. That way you know where your files get saved, and the program will know where to look for texture images, etc. Remember to always check […]
Adding Controllers to a Rig
How to add controllers to a skeleton to create an articulated rig
dig.ccmixter.org
Mostly Creative Commons licensed music, including: Instrumental Music for Film & Video (“Find that perfect soundtrack or theme music for your film or video project.”) A lot of tracks, good search (or find) functionality. http://dig.ccmixter.org/
Rendering a Wireframe
Here is a way to create a nice wireframe playblast to show off your modeling skills.