In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.
References and a way to set up a simple walk cycle.
GIMP, the GNU Image Manipulation Program, is an excellent tool for editing images with many features comparable to Adobe Photoshop. It has been around for 25 years and is free and open source. Download: https://www.gimp.org/
Krita is a professional free and open source painting program. It is an excellent tool for concept art texture and matte painters illustrations and comics In addition, is supports 2D animation, and can be downloaded from Krita.org
Free and Open Source yet professionally powerful 2D animation software. Simulates a cell based animation approach, handles bit bitmap and vector layers.
Meshroom is a free, open-source 3D Reconstruction Software based on the AliceVision framework
This powerful photogrammertry tool is available for Windows and Linux
These two videos show the basics of using the 3D paint tool in Maya, and how to then refine the result in Adobe Photoshop. The model used was created by Naeem Green ’22 A rather old but still useful tutorial can be found on 3dtutorialzone.com
How to use the Andy Rig.
The basic features of the Andy Rig are explained in a video.:
There are several scripts out there that let you create a rig for your character in a more or less automated way. The only free one that I found that actually works in Maya 2011+ is DSN Rapid Rig. There are two version: the basic and free one and the full version which of course is not free. Luckily the basic version provides enough functionality for us.You can download the MEL script from Creative Crash […]
Morphing has gotten a lot easier in Maya with the Shape Editor.