Introduction to Vertex Groups and Hooks in Blender, using cloth as an example.
Instruction Video.
Tag: Tips & Tricks
Rigid Body Dynamics in Blender
Here is a quick introduction to using Rigid Body Dynamics in Blender
Blender Quick Start
Introduction to Blender. Covers scene navigation, adding and manipulating objects (edit mode)
Basic Sound Editing
Converting Audio, Editing Sounds: converting downloaded audio.
Basic Sound Editing in Premiere Pro
Making a 3D Texture Stick
How to use a Texture Reference Object to make a solid texture stick
Rendering with Alpha Channel
How to render an Image from Maya with an Alpha channel for compositing
Krita: Onion Skinning Elements
The video below shows a way I came up with to onion skin individual elements by using layers, in Krita. It also shows how to use layers to draw motion paths, and block timing. Result
360 Rendering with Arnold
Setting up a camera in Maya to render a 360 degree view for use in VR
UV layout after Rigging: Transferring UVs to a Skinned/Bound Model
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
Setting Focus Distance
In this video, I lay out a somewhat automated way to set the Focus Distance correctly when rendering with Depth of Field. It involves connecting a distance measuring tool to the camera.