A simple technique to enhance the topology of your model. The eye is boxed in and could use an extra edge loop around it, so why not just draw it in and collapse the resulting triangles? Note that the actual modeling is done without smooth preview. The Interactive Split Edge tool has been replaced by the Multi-Cut tool

# Category: Autodesk Maya

## Poly Modeling Demo

The following demo is showing the basics of poly-modeling in Maya 2015 on a Mac. Aimed at beginning modelers so I explain a number of basic Maya functions along the way. Hence the length.

## Rendering your animation

Render Settings, Where does Maya save the images, Batch Rendering, Rendering a Sequence, Converting an image sequence to a movie

## Box Modeling Demo

This continues where the Hermit Tutorial left off. Refining the model using the Multi Cut tool, adding geometry using Extrude.

## Starting Box Modeling

Starting Box Modeling.

Part 2 of the Hermit Tutorial.

## Adding Image Planes

Adding Image Planes in Maya.

Part 1 of the Hermit Tutorial

## Basics of using Bridge in Maya

Basics of the Bridge tool in Autodesk Maya (short Instruction video)

## Basics of Boolean in Maya

Basics of the Boolean tool in Autodesk Maya (short Instruction video)

## Working with Non-Linear Deformers

Bend deformer example, stacking controllers. how to add controllers using set driven keys.

## Using Revolve

This tutorial was originally published, and is no back, on 3dtutorialzone.com and probably written by Travis. I slightly updated it for Maya 2016/17. Tools used in this tutorial Revolve (Curves/Surfaces) Revolve takes a nurbs curve, spins it kind of like pottery, and makes a complete 360 degree object. Set-up Set the menu set to surfaces.Make sure you’re familiar with basic nurbs curves and basic polygons. Creating The Profile Curve This is the profile of whatever […]