This technique, also know as Shape Animation / Shape Blending, enable you to deform an object from one shape to another. The principle is simple: you have a base shape (the un-deformed state) and a target shape. By determining a percentage, for instance by pulling on a slider, you can by smoothly interpolate between the […]
Category: Autodesk Maya
The Quad Draw tool in Maya is great for retopologizing a model. You basically draw a new mesh on top of the (probably way too high density scanned) mesh, Here is a video on the basics. To start drawing quads on top of an existing mesh Select the surface you want to re-topo (draw on) […]
A simple technique to enhance the topology of your model. The eye is boxed in and could use an extra edge loop around it, so why not just draw it in and collapse the resulting triangles? Note that the actual modeling is done without smooth preview. The Interactive Split Edge tool has been replaced by […]
The following demo is showing the basics of poly-modeling in Maya 2015 on a Mac. Aimed at beginning modelers so I explain a number of basic Maya functions along the way. Hence the length.
Render Settings, Where does Maya save the images, Batch Rendering, Rendering a Sequence, Converting an image sequence to a movie
This continues where the Hermit Tutorial left off. Refining the model using the Multi Cut tool, adding geometry using Extrude.
Starting Box Modeling.
Part 2 of the Hermit Tutorial.
Adding Image Planes in Maya.
Part 1 of the Hermit Tutorial
Basics of the Bridge tool in Autodesk Maya (short Instruction video)
Basics of the Boolean tool in Autodesk Maya (short Instruction video)