![](https://animation.monmouth.edu/instruct/wp-content/uploads/sites/3/2023/10/MakeTexStick_1_06-250x141.png)
How to use a Texture Reference Object to make a solid texture stick
How to use a Texture Reference Object to make a solid texture stick
Intro to UV Texture Coordinates, Unfolding UVs Quickly. These video’s should get you on your way to create proper UV layouts for your character or object
Here is how you can use audio to drive animation using a MASH network. Or without a NASH network
How to render an Image from Maya with an Alpha channel for compositing
Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
Setting up a camera in Maya to render a 360 degree view for use in VR
Hybrid approach to modeling a head, using sculpting and Quad Draw.
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
Note: this video is also posted as part of Maya Basics: Project, Shortcuts When you start working in Maya, the first thing you want to do is set your project. That way you know where your files get saved, and the program will know where to look for texture images, etc. Remember to always check […]