How to use a Texture Reference Object to make a solid texture stick
Category: Autodesk Maya
UV Texture Coordinates
Intro to UV Texture Coordinates, Unfolding UVs Quickly. These video’s should get you on your way to create proper UV layouts for your character or object
Driving Animation with Audio: MASH Audio Node
Here is how you can use audio to drive animation using a MASH network. Or without a NASH network
Rendering with Alpha Channel
How to render an Image from Maya with an Alpha channel for compositing
Character Sets in Maya
Character sets allow you to set keyframes for a number of parameters at the same time. They provide a way to keyframe entire poses in stead of the changes to individual controllers.
Using Cloth Simulation on a Bound Mesh
In Maya, you can make (parts of) a bound mesh behave like cloth, by turning the bound mesh into a nCloth and using the original as a target,
360 Rendering with Arnold
Setting up a camera in Maya to render a 360 degree view for use in VR
Modeling a Head
Hybrid approach to modeling a head, using sculpting and Quad Draw.
UV layout after Rigging: Transferring UVs to a Skinned/Bound Model
Ideally you want to create a proper UV layout for your model before you rig it. Here is a way to create UVs after skinning/binding your model
Maya Basics: Setting a Project
Note: this video is also posted as part of Maya Basics: Project, Shortcuts When you start working in Maya, the first thing you want to do is set your project. That way you know where your files get saved, and the program will know where to look for texture images, etc. Remember to always check […]