How to add controllers to a skeleton to create an articulated rig
Category: Autodesk Maya
Rendering a Wireframe
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Here is a way to create a nice wireframe playblast to show off your modeling skills.
Playblast
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If your scene is more complicated than your hardware can handle at 24 (or 30) frames per second, frames will be dropped (skipped). To make sure you view all frames in real time you can render a preview. In Maya this is called a Playblast.
Setting Focus Distance
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In this video, I lay out a somewhat automated way to set the Focus Distance correctly when rendering with Depth of Field. It involves connecting a distance measuring tool to the camera.
Isolating Lights in the Arnold Render View
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How to see the contribution of individual lights to the scene in the Arnold Render view. One minute video in the new series Maya Tips and Tricks.
Procedural Mountain Building
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In this series of 3 videos I show how to procedurally build and texture a mountain in Autodesk Maya, using the texture deformer and simple node networks.
3D Paint Tool
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These two videos show the basics of using the 3D paint tool in Maya, and how to then refine the result in Adobe Photoshop. The model used was created by Naeem Green ’22 A rather old but still useful tutorial can be found on 3dtutorialzone.com
Using the Andy Rig
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How to use the Andy Rig.
The basic features of the Andy Rig are explained in a video.:
How to use DSN Rapid Rig Basic
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There are several scripts out there that let you create a rig for your character in a more or less automated way. The only free one that I found that actually works in Maya 2011+ is DSN Rapid Rig. There are two version: the basic and free one and the full version which of course […]
BlendShapes: Shape Editor
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Morphing has gotten a lot easier in Maya with the Shape Editor.